VFX Reel breakdown per sequence:
Sequence 01 – The Walking Dead (season 4 episode 5):
- camera track
- smoke simulations
- lighting
Sequence 02 – The Walking Dead (season 5 episode 6):
- shot Layout
- 3D blockout of background for matte painting projection
- camera and car Animation
- texturing and shading
- lighting
Sequence 03 – The Walking Dead (season 4 episode 1):
- modeling
- texturing and shading
- lighting
- animation
- destruction dynamics
Sequence 04 – The Walking Dead (season 5 episode 9):
- camera track
- face and shoulder track
- face and shoulder modeling
- face and shoulder texturing and shading
- lighting
- cloth dynamics
- blood simulations
- face and shoulder destruction dynamics
Sequence 05 – Twelve Monkeys (season 1 episode 5):
- camera track
- fire simulations
- fire texturing and shading
- lighting
Sequence 06 – The Walking Dead (season 1 episode 6):
- building modeling
- building texturing and shading
- building lighting
- building destruction dynamics
Sequence 07 – Pan Am (season 1 episode 1):
- terminal interior:
- camera track
- some modeling
- texturing and shading
- lighting
- terminal exterior:
- camera track
- exterior terminal modeling
- exterior terminal texturing and shading
- plane texturing and shading
- lighting
Sequnce 08 – Heroes (season 3 episode 1):
- previz
- shot layout
- foreground / midground buildings, street, and car:
- modeling
- texturing and shading
- animation
- destruction dynamics
- particle simulations
- lighting
Sequence 09 – Heroes (season 1 episode 19):
- camera track
- glass modeling
- glass texturing and shading
- glass animation
- glass dynamics
- lighting
Sequence 10 – The Event (season 1 episode 6):
- camera track
- building modeling
- building texturing and shading
- animation
- destruction dynamics
- dust simulations
- particle simulations
- lighting
Sequence 11 – The Event (season 1 episode 15):
- camera track
- monument modeling
- monument texturing and shading
- monument animation
- monument destruction dynamics
- particle simulations
- dust simulations
- lighting
Sequence 12 – Canon XXIT:
- camera track
- foreground / midground street layout
- foreground / midground buildings and street modeling
- foreground / midground buildings and street texturing and shading
- foreground / midground buildings and street lighting
- lighting
Sequence 13 – Defying Gravity (season 1 episode 1):
- camera and ship animation
- scene management and setup
- ship detailing
- ship texturing and shading
- lighting
Sequence 14 – Heroes (season 4 episode 7):
- previz
- building modeling
- building texturing and shading
- building destruction dynamics
- building destruction animation
- smoke simulations
- particle simulations
Sequence 15 – The Event (season 1 episode 2):
- dust simulations
- debris simulations
- dust and debris lighting
Sequence 16 – The Walking Dead (season 1 episode 1):
- tracking and practical camera extension
- street layout
- street modeling
- street texturing and shading
- lighting