VFX Reel breakdown per sequence:

Sequence 01 – The Walking Dead (season 4 episode 5):

  • camera track
  • smoke simulations
  • lighting

Sequence 02 – The Walking Dead (season 5 episode 6):

  • shot Layout
  • 3D blockout of background for matte painting projection
  • camera and car Animation
  • texturing and shading
  • lighting

Sequence 03 – The Walking Dead (season 4 episode 1):

  • modeling
  • texturing and shading
  • lighting
  • animation
  • destruction dynamics

Sequence 04 – The Walking Dead (season 5 episode 9):

  • camera track
  • face and shoulder track
  • face and shoulder modeling
  • face and shoulder texturing and shading
  • lighting
  • cloth dynamics
  • blood simulations
  • face and shoulder destruction dynamics

Sequence 05 – Twelve Monkeys (season 1 episode 5):

  • camera track
  • fire simulations
  • fire texturing and shading
  • lighting

Sequence 06 – The Walking Dead (season 1 episode 6):

  • building modeling
  • building texturing and shading
  • building lighting
  • building destruction dynamics

Sequence 07 – Pan Am (season 1 episode 1):

    terminal interior:
  • camera track
  • some modeling
  • texturing and shading
  • lighting
    terminal exterior:
  • camera track
  • exterior terminal modeling
  • exterior terminal texturing and shading
  • plane texturing and shading
  • lighting

Sequnce 08 – Heroes (season 3 episode 1):

  • previz
  • shot layout
  • foreground / midground buildings, street, and car:
  • modeling
  • texturing and shading
  • animation
  • destruction dynamics
  • particle simulations
  • lighting

Sequence 09 – Heroes (season 1 episode 19):

  • camera track
  • glass modeling
  • glass texturing and shading
  • glass animation
  • glass dynamics
  • lighting

Sequence 10 – The Event (season 1 episode 6):

  • camera track
  • building modeling
  • building texturing and shading
  • animation
  • destruction dynamics
  • dust simulations
  • particle simulations
  • lighting

Sequence 11 – The Event (season 1 episode 15):

  • camera track
  • monument modeling
  • monument texturing and shading
  • monument animation
  • monument destruction dynamics
  • particle simulations
  • dust simulations
  • lighting

Sequence 12 – Canon XXIT:

  • camera track
  • foreground / midground street layout
  • foreground / midground buildings and street modeling
  • foreground / midground buildings and street texturing and shading
  • foreground / midground buildings and street lighting
  • lighting

Sequence 13 – Defying Gravity (season 1 episode 1):

  • camera and ship animation
  • scene management and setup
  • ship detailing
  • ship texturing and shading
  • lighting

Sequence 14 – Heroes (season 4 episode 7):

  • previz
  • building modeling
  • building texturing and shading
  • building destruction dynamics
  • building destruction animation
  • smoke simulations
  • particle simulations

Sequence 15 – The Event (season 1 episode 2):

  • dust simulations
  • debris simulations
  • dust and debris lighting

Sequence 16 – The Walking Dead (season 1 episode 1):

  • tracking and practical camera extension
  • street layout
  • street modeling
  • street texturing and shading
  • lighting